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    DK threat values

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    Vepar
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    Posts : 7
    Join date : 2009-02-18
    Age : 28

    DK threat values

    Post  Vepar on Wed Feb 18, 2009 4:59 pm

    Modifiers


    Frost Presence _______________________ × 207.35
    Blood / Unholy Presence ______________ × 80
    Blood / Unholy with 3/3 Subversion ___ × 55


    Abilities (presence modifiers apply unless otherwise noted)


    Anti-Magic Shell ___________________ 0
    Anti-Magic Shell RP gain ___________ 500 per RP (approx), unaffected by presence. See * below.
    Anti-Magic Zone ____________________ 0
    Abomination's Might ________________ 0
    Blood Aura _________________________ 0
    Blade Barrier ______________________ 20, split between all mobs
    Blood Boil _________________________ damage
    Blood Caked Blade __________________ damage
    Blood Plague _______________________ damage
    Blood Presence reactive healing ____ 0
    Blood Strike _______________________ damage
    Blood Tap __________________________ 0
    Bloody Vengeance ___________________ 0
    Bloodworms _________________________ 0 The DK gains no threat from BW's damage or healing. See ** below.
    Bone Shield ________________________ 0
    Butchery RP gains on kills _________ 500 per RP, unaffected by presence
    Chains of Ice ______________________ 226
    Chilblains (all ranks) _____________ 2
    Chill of the Grave RP gains ________ 500 per RP, unaffected by presence
    Corpse Explosion ___________________ damage
    Crypt Fever ________________________ 0
    Dancing Rune Weapon ________________ 0
    Death and Decay ____________________ damage × 1.90
    Deathchill _________________________ 55, split between all mobs
    Death Coil _________________________ damage
    Death Coil healing _________________ healing × 0.5 × presence, split between all mobs
    Death Grip _________________________ 110
    Death Pact _________________________ 0
    Death Strike _______________________ damage
    Death Strike healing _______________ healing × 0.5 × presence, split between all mobs
    Desecration ________________________ 0
    Dirge RP gains _____________________ 500 per RP, unaffected by presence
    Ebon Plaguebringer _________________ 0
    Empower Rune Weapon ________________ 0
    Frost Fever ________________________ damage
    Frost Strike _______________________ damage
    Heart Strike _______________________ damage
    Horn of Winter _____________________ 75 ÷ number of units buffed, split between mobs
    Howling Blast ______________________ damage
    Hungering Cold _____________________ 112, split between all mobs affected
    Hysteria ___________________________ 55 (the DK gains the threat, not the target)
    Icebound Fortitude _________________ 0
    Icy Talons _________________________ 0
    Improved Icy Talons ________________ 0
    Icy Touch __________________________ damage
    Killing Maching ____________________ 0
    Lichborne __________________________ 110, split between all mobs
    Mark of Blood ______________________ 0
    Mind Freeze ________________________ 0
    Obliterate _________________________ damage
    Pestilence _________________________ damage + (100 split between all mobs hit)
    Plague Strike ______________________ damage
    Raise Dead _________________________ 57, split between mobs
    Rime _______________________________ 0
    Rune Strike ________________________ damage × 1.5
    Rune Tap ___________________________ healing × 0.5 + 55, split between all mobs
    Scent of Blood _____________________ 0
    Scent of Blood RP gains ____________ 0
    Scourge Strike _____________________ damage + 120
    Strangulate ________________________ 158 on application, damage at the end
    Unholy Blight ______________________ damage
    Unholy Strength ____________________ healing × 0.5 × presence, split between all mobs
    Unbreakable Armor __________________ 0
    Vampiric Blood _____________________ 0
    Vendetta healing ___________________ 0
    Wandering Plague ___________________ damage

    *
    I'm still not clear exactly how Anti-Magic Shell threat is calculated. It definitely seems to be based on the standard RP gain rule, but always ends up being a tiny bit above that by different amounts. If you can figure it out please let me know.

    **
    Bloodworms generate threat for themselves from the damage they deal. Their damage is really low, but they will aggro and get killed if you let them attack a target that you haven't built threat on. Their healing on the other hand generates no threat for themselves, so they will not aggro an add that they are not attacking.

      Current date/time is Fri Dec 14, 2018 9:32 pm